Friday, April 10, 2009

Tech Updates And Breaking News

Nokia working on new MID for this year, wild QWERTY tech for next?
by Chris Ziegler of engadget.com


Let's start this out with a word of warning: TheStreet.com's latest report allegedly from deep within Espoo's most secretive labs contradicts itself on a couple occasions -- and Nokia has a decent (though not stellar) track record of keeping most prized secrets under wraps -- so we're bringing this up with a good deal of caution, healthy skepticism, and cold, hard reality on our minds. That being said, some aspects of the report seem totally plausible, particularly a new bit about a fresh MID (likely to replace the aging N810) in the works with a sliding keyboard and 4.2-inch display targeted for release before the holidays this year; Maemo 5 development is well underway, so we'd actually be kinda surprised if this didn't happen. Odds are it wouldn't be that rumored Sparrow-powered device, though, since we'd heard 2011 for that one.

Here's where it starts to get a little strange -- next up, the report mentions a "Nautilus project" intending to create an ultra-thin touchscreen phone of some sort that uses a "sensor" (you know, a "sensor") to motorize the keyboard in and out of the body; what's more, the keys would rise up when deployed for better feel. This sounds unlikely at best, considering the added weight, complexity, bulk, and reliability concerns around that kind of a mechanism, not to mention the fact that it'd serve almost no practical purpose whatsoever. At first, TheStreet says this is a device, then later changes its mind and says "the first Nautilus phone isn't due out for another year" -- but whether it's a phone or an entire range of phones, we're just not seeing it; it'd be fun to play with, yes, but we think this is the kind of thing where the engineers would putz with it for a while and realize that it's a really, really bad idea.

XCM introduces Rumble Joystick and KO Adapter for PlayStation 3
by Darren Murph of engadget.com




Hot on the heels of XCM's Dominator joystick comes an even more irresistible iteration, making those that took the plunge in January inevitably jealous. The newfangled Rumble Joystick for PlayStation 3 isn't terribly different from the original... save for the fact that this one shakes, rattles and rolls, of course. Described as the world's first PS3 joystick to rumble natively, this bugger also packs four memory buttons for programming all sorts of sick, twisted macros alongside independent Rapid Fire and Turbo buttons. Moving on, we've got the all new XO Adapter for PS3, which adds support for macros, Rapid Fire and Turbo to any vanilla Dual Shock or SIXAXIS controller. There's no mention of pricing for either, but we suspect that'll change in the near future (like, real soon, given that they'll be shipping in under a month).


Bluetooth 3.0 specification to debut on April 21st
by Darren Murph of engadget.com

We've seen no official word from the Bluetooth Special Interest Group, but phonescoop has it that the Bluetooth 3.0 specification is just about ready for prime time. Reportedly, the spec will feature "dramatically increased speeds, allowing for the transfer of large video files, music collections and photo libraries wirelessly within seconds." BT 3.0 should also include a newfangled ability called Enhanced Power Control (EPC), which will supposedly "reduce the occurrence of disconnects that can be caused by actions such as putting a phone in a pocket, backpack, briefcase or purse." We're told to expect a whole boatload of details, along with a list of chip makers already lined up to provide support, on April 21st.

Update: It's official -- April 21st is a go. Head past the break for the official verbiage.


On April 21, the Bluetooth SIG will officially announce Bluetooth 3.0 – it's Bluetooth, faster, via 802.11. The speed of Bluetooth 3.0 will expand home entertainment and CE use cases in these under-penetrated markets. Transferring an entire music library, a complete DVD, a vacation's worth of photos, all within seconds at the touch of a button and wirelessly will now be possible. And while speed is the coolest part of 3.0, there's also good news for the headset and handset crowds – a new feature called Enhanced Power Control reduces the incidence of disconnects caused by movement such as placing a phone in a pocket or purse.

On the technical side, it is a Generic Alternate MAC/PHY (AMP) that will enable Bluetooth profiles to take advantage of 802.11 speeds. The 802.11 Protocol Adaption Layer (PAL) will enable the Generic AMP feature to be used with an 802.11 radio.



Scientists use virus to build a better battery

By Tom Espiner and Rupert Goodwins ZDNet.co.uk



Scientists at the Massachusetts Institute of Technology have demonstrated how a genetically modified virus can be used to construct both the cathode and anode of a lithium-ion battery.

Virus-built rechargeable batteries would have the same power capacity as the batteries used to power hybrid cars, project leader Professor Angela Belcher said in an MIT press statement on Thursday.

In a paper published in the journal Science, the research team explained that they manipulated two genes of the M13 virus to equip the bacteriophage with peptide groups that attract single-walled carbon nanotubes at one end, while the other end of the virus was equipped with peptides that nucleate amorphous iron phosphate.

Combining the nanotubes with the iron phosphate created a highly conductive material that was used in a cathode, said the MIT statement. Battery energy was transferred in "a very short time", as electrons could travel along the carbon nanotube networks and percolate throughout the electrodes.

Three years ago, a research team led by Belcher used a similar virus-modification technique to build an anode — the genetically modified virus coated itself with cobalt oxide and gold to assemble a nanowire.

In tests, researchers found the virus-built battery could be recharged 100 times without losing capacitance. The incorporation of carbon nanotubes increased battery conductivity without adding too much weight, said the statement.

The team now plans to genetically modify microbes to assemble materials with higher voltage and capacitance, such as manganese phosphate and nickel phosphate. Once this is achieved the technology could go into commercial production, said Belcher.

These advances feed into wider cross-disciplinary investigations into energy harvesting: the technique of extracting power from the environment. Current research efforts focus on both biological and non-biological systems. Non-biological study includes research into mechanical, thermal and electromagnetic systems. Biological systems such as photosynthesis and metabolic pathways, already closely analyzed for medical and scientific purposes, are also seen as potential sources of energy for electronic systems, with a cross-over field — synthetic biology — using ideas from living systems in designed processes.

Thursday, April 2, 2009

The Gametrak Freedom from PDP (Wireless Motion-based Controls) and a view of the latest games


CULLED FROM gamespot.com

Motion-based control is coming to the Xbox 360. We initially thought Microsoft would be the first to the table but PDP beat them to the punch. The Gametrak Freedom from PDP will offer wireless motion-based controls using Microsoft's proprietary wireless protocol. The Gametrak uses a 3D ultrasonic transducer and a three axis accelerometer to detect motion. You'll also find a trigger on the under side, as well as the 360's familiar four button configuration and a D-pad.

Unlike Nintendo's solution, which uses one point of detection, the Gametrak uses two sensor bars that sit on opposite sides of the TV. Up to four wireless Gametrak's will work with the sensors. PDP claims that the added sensor in conjunction with the Gametrak's motion sensing technologies give the Gametrak accuracy to within 2mm of movement.

We got to briefly try out the Gametrak Freedom with Squeeballs, a game that PDP will bundle with the controller. Squeeballs is basically a variety/party game like Warioware, with elements of Cooking Mama thrown in for good measure. The controller certainly felt accurate, and we didn't find it overly sensitive. Moving laterally while rotating the controller to twist onscreen objects actually worked without a super jittery feel. PDP says we should expect the controller out in the fall bundled with Squeeballs for about $70 to $75.



PDP will also release the Smart Stylus 1 for the Nintendo DS. The Smart Stylus 1 has the ability to vibrate to indicate explosions among other things. The stylus is wireless and currently uses the GBA port to communicate with the DS. A single AAA battery powers the Smart Stylus 1. PDP is currently in talks with Nintendo to get approval for a DS cartridge version to make the device compatible with the DSi. PDP will bundle the Smart Stylus with a DS version of Squeeballs for $35 this fall. PDP is also hard at work to make the Smart Stylus 2 - a stylus that incorporates vibration, lights, sound and motion sensing capabilities.

Thrills, chills and battlefields

Marc Cieslak of BBC CLICK takes a look at some of the latest games around, from a chilling 18 rating to a gravity defying one.

TOM CLANCY'S HAWX for Xbox 360, PS3 and PC
Tom Clancy's HAWX

'Cerebral' military aircraft game


This military aircraft game is the sort that usually falls into one of two camps.

It is either a sober flight simulator, which require Chuck Yeager's piloting skills to master, or totally unrealistic supersonic shoot them ups.

Tom Clancy's HAWX game wades into the danger zone currently occupied by the likes of the Ace Combat series.

In order for the player to prove they have "The Right Stuff", they must perform a variety of missions and take out naval, ground and aerial targets. The game unlocks more advanced aircraft as you progress through the missions.

This visually stunning title allows the player to direct computer-controlled wingmen in the midst of combat.

This ability can add a slightly more cerebral edge to what can be frantic sessions of selecting targets, launching missiles, and performing blackout-inducing manoeuvres.

Plus, there is a chance generally to re-live the best bits of Top Gun, without an 80s soundtrack.

The dazzling number of controls and onscreen prompts - including such important sounding things as intercept vectors - can sometimes be a tad confusing.

But after a few missions, it all comes together with the precision of a radar-guided missile.

As this game is stamped with author Tom Clancy's moniker, the missions are strung together by a story involving private military contractors, invasions, and corporate greed.

But no need to go into all that because the game's story is, quite frankly, silly.

Online multiplayer and a massive number of unlockable aircraft combine to create a superior airborne shooter.

RESIDENT EVIL 5 for Xbox 360 and PS3
Resident Evil 5

Even more chilling than before


Resident Evil 5 carries a hard 18 rating, which means it is not suitable for younger gamers. But to be honest, it is so scary that it is not really suitable for older gamers either.

The plot revolves around a virus outbreak in an African village which turns infected people into flesh-eating crazies who chase the game's lead characters Chris and Sheva.

Plus, the bad guys in this version of the long-running franchise can run 200 meters faster than Usain Bolt at the last Olympics.

But Chris and Sheva acquire an arsenal of weapons to defend themselves, as they run, jump, roll, and attempt to solve the mystery of how this outbreak started.

For a single player, Sheva is just tagging along for the ride. But in multiplayer mode, the character provides much needed backup.

This fifth offering is more action-packed than previous Resident Evil titles, and is capable of providing a few chills along with the spills.

PROF HEINZ WOLFF'S GRAVITY for Wii
Prof Heinz Wolff's Gravity

A puzzle game that relies on gravity


This Nintendo Wii games does not feature a single bullet or bad guy.

Gravity is a puzzle game that relies on, unsurprisingly, gravity.

The player rolls balls through a succession of levels, with the simple goal of navigating increasingly difficult platform style levels.

It really is as simple as that.

EMPIRE: TOTAL WAR for PC
Empire: Total War

One for fans of history and strategy


Empire: Total War harks back to a bygone age when hats had three points and a horse was considered cutting edge technology.

Real-time strategy games allow players to command vast armies across huge battlefields.

Empire follows this template, with the player controlling 18th century armies, building resources, managing populations and of course picking scraps with rival nations.

The developers have also added nautical combat into the mix, so fights are no longer confined to land.

The game can also be set to "auto govern" so the player is left to deal with military strategy and combat.

This game has a massive scope which means the player can govern any country they like and fight campaigns that last for decades.

Empire is big and bold; for fans of history and strategy, it is brilliant.

Tuesday, March 31, 2009

Coming soon.

Coming soon would be updates of my favorite games and various reviews of new games and technology up and coming, like the PDP for xbox 360. Noting that it is a motion sensing game controller. Watch out for this in the next few hours